VETTED GAME DEVELOPMENT TEAMS · ANKARA / ISTANBUL / REMOTE

Ship faster with Türkiye's top game engineers.

egame connects international studios and publishers with rigorously vetted Turkish game developers — for co-development, full-cycle production and LiveOps. Western quality. EU timezone. 40–60% lower cost.

Get a team proposal → How vetting works Engineers available this month
Acceptance rate
4%
Cost vs. Western rates
40–60%
Timezone overlap w/ EU
8 hrs
Time to first candidate
72 hrs

External development is now the default

[ 01 — INDUSTRY DATA ]
~70%
of game developers already use external teams as part of their standard production workflow — a share that has climbed steadily since the 2023–24 industry layoffs.
SOURCE: GDC DEVELOPER SURVEY DATA
$2.27B
projected size of the game outsourcing services market by 2032, up from $1.46B in 2026 — growing at 7.6% per year as studios rethink fixed headcount.
SOURCE: RESEARCH AND MARKETS, 2026
30–60%
typical cost savings versus Western in-house rates when working with properly vetted external studios — without sacrificing seniority or quality.
SOURCE: INDUSTRY OUTSOURCING BENCHMARKS, 2026

The mobile segment is growing even faster: mobile game development outsourcing alone is valued at $2.21B in 2026 and projected to reach $7.23B by 2035 (13.8% CAGR). The question for studios is no longer whether to use external teams — it's where to find ones you can trust.

What we plug into your pipeline

[ 02 — SERVICES ]
SVC.01

Co-Development

Dedicated engineering pods that integrate into your existing production — your tools, your sprints, your codebase. We scale your team without scaling your payroll.

  • Unity & Unreal gameplay engineering
  • Feature squads of 2–8 engineers
  • Direct Slack/Jira integration from day one
SVC.02

LiveOps Engineering

Your hit game needs events, A/B tests and content drops every week. Our LiveOps engineers keep the machine running while your core team builds what's next.

  • Event & economy systems
  • Remote config, segmentation, A/B infra
  • Crash triage & performance budgets
SVC.03

Porting & Optimization

Mobile to console, PC to mobile, engine upgrades. We handle certification requirements, platform quirks and frame-rate targets so your team doesn't have to.

  • Switch / PlayStation / Xbox cert experience
  • Memory & GPU profiling
  • Engine migrations (Unity LTS, UE4→UE5)
SVC.04

Full-Cycle Production

From GDD to global launch — a complete Turkish studio team under one contract, one producer and one point of accountability. Best for mid-core mobile and PC titles.

  • Prototyping & vertical slice
  • Production, QA, soft launch support
  • Post-launch handover or retained LiveOps

Why studios are looking at Türkiye now

[ 03 — THE CASE ]

Türkiye quietly became one of the world's strongest mobile gaming ecosystems. The country that produced billion-dollar studios like Peak and Dream Games trains thousands of engineers every year in the exact disciplines global studios outsource most: gameplay programming, LiveOps and backend at scale.

Unlike far-shore destinations, Turkish teams work in your timezone — full-day overlap with Europe, half-day with the US East Coast. And unlike Western contractors, senior rates here are a fraction of London or San Francisco.

Working overlap — Berlin / London100%
Working overlap — NYC~50%
Typical senior rate vs. US senior÷2.5
  • Proven ecosystem, not promises

    Engineers trained inside studios that shipped global top-grossing titles — they know LiveOps cadence, soft launches and KPI-driven production.

  • English-first delivery

    Every egame engineer passes a written and spoken English assessment. Daily standups, docs and PRs — all in English.

  • IP safety by default

    Contracts under your choice of jurisdiction, NDAs before any code access, full IP assignment, isolated repos and least-privilege access.

  • One invoice, zero admin

    We handle local contracts, payroll and compliance. You get one monthly invoice in USD or EUR and a single point of contact.

The 4% pipeline

[ 04 — VETTING & PROCESS ]

Technical screen

Engine-specific take-home reviewed by senior leads who shipped commercial titles. Code quality over puzzle-solving.

Live build session

A 90-minute pairing session inside a real game codebase. We watch how they debug, communicate and handle ambiguity.

English & collaboration

Written and spoken assessment plus async communication test — because remote co-dev lives or dies on communication.

Reference & track record

Verified shipping credits and references from previous leads. Only then does an engineer enter the egame network.

Out of every 100 applicants, 4 make it in. You only ever meet those four.
Request profiles →

Engagement models

[ 05 — HOW WE WORK ]

Staff Augmentation

from $32/hr · per engineer

Individual vetted engineers embedded in your team. Month-to-month, scale up or down with 2 weeks' notice. Ideal for filling a specific skill gap fast.

Add engineers
MOST POPULAR

Dedicated Pod

from $18k/mo · 3–8 person squad

A self-organizing squad with a lead, working exclusively on your roadmap inside your pipeline. Includes a producer-level point of contact and quarterly reviews.

Build my pod

Full-Cycle Project

Fixed bid · milestone-based

End-to-end production under a milestone contract: prototype, vertical slice, production, launch. Payments tied to deliverables you approve.

Scope a project

Türkiye'den geliştirici misin?
Global stüdyolara, dolarla çalış.

Unity, Unreal, backend veya QA — uluslararası projelerde, uluslararası ücretlerle çalışmak için egame ağına başvur. Değerlendirmeyi geçen herkese portfolyo geri bildirimi veriyoruz.

APPLY AS A DEVELOPER →

Let's scope
your build.

Tell us what you're shipping. Within 72 hours you'll get matched engineer profiles or a project proposal — no commitment, no recruiter spam.

HQ /Ankara, Türkiye (GMT+3)
✓ Received. We'll get back to you within 72 hours at contact@egame.site.

Contact us

→ contact@egame.site

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